Splashery
Playground

References

Numbered sources, cited in the text by their number in square brackets. Each entry gives the authors, the title, where it appeared, the year, and a link. "Further reading" above lists more papers on splats.

  1. Kerbl, B., Kopanas, G., Leimkühler, T., and Drettakis, G. "3D Gaussian Splatting for Real-Time Radiance Field Rendering." ACM Transactions on Graphics (SIGGRAPH), 2023. arxiv.org/pdf/2308.04079
  2. Zwicker, M., Pfister, H., van Baar, J., and Gross, M. "EWA Volume Splatting." Proceedings of IEEE Visualization, 2001. cs.umd.edu/~zwicker/publications/EWAVolumeSplatting-VIS01.pdf
  3. Porter, T., and Duff, T. "Compositing Digital Images." Computer Graphics (SIGGRAPH) 18(3), 1984, pp. 253–259. doi.org/10.1145/964965.808606 (some networks refuse that address; the author-hosted copy is keithp.com/~keithp/porterduff/p253-porter.pdf)
  4. "Multivariate normal distribution." Wikipedia, the free encyclopedia. en.wikipedia.org/wiki/Multivariate_normal_distribution
  5. "Quadratic form." Wikipedia, the free encyclopedia. en.wikipedia.org/wiki/Quadratic_form
  6. "Affine transformation." Wikipedia, the free encyclopedia. en.wikipedia.org/wiki/Affine_transformation
  7. "Smoothstep." Wikipedia, the free encyclopedia. en.wikipedia.org/wiki/Smoothstep
  8. "Extended Backus–Naur form." Wikipedia, the free encyclopedia. en.wikipedia.org/wiki/Extended_Backus–Naur_form
  9. "Parametric surface." Wikipedia, the free encyclopedia. en.wikipedia.org/wiki/Parametric_surface
  10. Kamp, R. J. "Kit toys on Lite's stage" (docs/engine/KIT.md). Splashery source code, 2026. github.com/ryanjosephkamp/splashery/blob/main/docs/engine/KIT.md
  11. Müller, M., Macklin, M., Chentanez, N., Jeschke, S., and Kim, T.-Y. "Detailed Rigid Body Simulation with Extended Position Based Dynamics." Computer Graphics Forum, 2020. doi.org/10.1111/cgf.14105
  12. Macklin, M., Müller, M., and Chentanez, N. "XPBD: Position-Based Simulation of Compliant Constrained Dynamics." Proceedings of the 9th International Conference on Motion in Games (MIG '16), ACM, 2016, pp. 49–54. matthias-research.github.io/pages/publications/XPBD.pdf
  13. Yang, L., Kang, B., Huang, Z., Zhao, Z., Xu, X., Feng, J., and Zhao, H. "Depth Anything V2." Advances in Neural Information Processing Systems (NeurIPS), 2024. arxiv.org/abs/2406.09414
  14. Berman, H. M., Westbrook, J., Feng, Z., Gilliland, G., Bhat, T. N., Weissig, H., Shindyalov, I. N., and Bourne, P. E. "The Protein Data Bank." Nucleic Acids Research 28(1), 2000, pp. 235–242. doi.org/10.1093/nar/28.1.235
  15. U.S. Geological Survey. "GeoJSON Summary Format." Earthquake Hazards Program. earthquake.usgs.gov/earthquakes/feed/v1.0/geojson.php
  16. "HYG Database." The Astronomy Nexus (astronexus.com), CC BY-SA 4.0. www.astronexus.com/projects/hyg
  17. Meeus, J. Astronomical Algorithms, 2nd ed. Willmann-Bell, 1998. (A book; the link is its catalog record.) openlibrary.org/isbn/9780943396613
  18. Jet Propulsion Laboratory, Solar System Dynamics group. "Approximate Positions of the Planets." ssd.jpl.nasa.gov/planets/approx_pos.html
  19. Reed, I. S., and Solomon, G. "Polynomial Codes over Certain Finite Fields." Journal of the Society for Industrial and Applied Mathematics 8(2), 1960, pp. 300–304. doi.org/10.1137/0108018
  20. Project Nayuki. "QR Code generator library." MIT License. www.nayuki.io/page/qr-code-generator-library
  21. Splat.js, an MIT-licensed library for training Gaussian splats in the browser (Stratum1 GmbH). github.com/arrival-space/splat.js
  22. Mozilla. "PDF.js." Apache License 2.0. mozilla.github.io/pdf.js